Hanyang University. Human-Computer Interaction Lab
FOPR test: a virtual reality-based technique to assess field of perception and field of regard in
hemispatial neglect
Research on Social Information Processing using Augmented Reality Device: Comparison with
Real-World
Human Interaction
Smartphone Application for Wheelchair User’s Transportation Mode Detection: A Preliminary
Study
Embodied Robot, Telecommuinication, and Level of Controllability
Research on multi-sensory synchronization on body ownership illusion with virtual avatar
Validation of Seed based Deep Learning Model for Transportation Mode Detection including
Wheelchair
Data
Preliminary Research on Individualized Foveated Rendering Technique
Measuring recognition of body changes over time: A human-computer interaction tool using dynamic
morphing and body ownership illusion
Controlling the Sense of Embodiment for Virtual Avatar Applications
Feasibility of the Virtual Reality Program in Managing Test Anxiety: A Pilot Study
Impact of body size match to an avatar on the body ownership illusion and user's subjective
experience
Research on Blur-based Dyanamic Simulator Sickness Reduction Technology
Take-over request in conditional automated vehicle according to environmental factors
Research on the change of emotion in autonomous vehicles
Research on the effect of real light intensity control on virtual simulator sickness and
presence
Joint Attention Virtual Classroom: A Preliminary Study
Blinded by Our Emotions: Depression and the Impact of Affect on Emotion Recognition
Sensitivity
Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and
Adolescents
with Attention-Deficit/Hyperactivity Disorder
Beyond Head-mounted Display: Extended Field of View using Sparse Peripheral Display
Techniques
Effects of Virtual-Avatar Motion Synchrony Levels on Full-Body Interaction
Body size change perception and the body ownership illusion
Joint attention, social cognition, and augmented reality devices
A point-light avatar and different perspectives control the feeling of embodiment
Takeover interactions between an autonomous vehicle and the driver in five different external
environments,
A Controlling Sense of Embodiment Using point-light Virtual-avatar
A pilot study on virtual reality body change perception for measuring body image flexibility
A Pilot Study on Information processing of Social Interaction Using Augmented Reality Head
Mounted
Display
Research on control method of the embodiment subcomponents using point light avatar and change of
perspective
Research on development, filling and making survey with survey toll
Instrumental activities of daily living assessment tool with virtual reality : A pilot study
Effect of body ownership illusion on perception of body size change
Research on simulator sickness and presence according to inreraction for locomotion in virtual
reality
The pilot study of human - human interaction using two hololens : Concentrating on joint
attention
“가상 멀미 저감을 위한 헤드 마운티드 디스플레이 및 그 동작 방법"
Spatial learning and memory using a radial arm maze with a head-mounted display
Full-Body Ownership Illusion Can Change Our Emotion
Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as
Human-Human
Interaction?
Research on Virtual Simulator Sickness Using Field of View Restrictor According to Human Factor
levels
Virtual Embodiment: A Pleasing Extension of Self
How much changes can make people think their avatar was changed?
The effects of motion and appearance synchronizations on the cybersickness of human-avatar
interaction
The sparse peripheral LED HMD can extend our FoV in the visual search task
The effects of Sparse Peripheral head-mount Display
Research on virtual reality platform for interaction between body ownership illusion and my body
size
changes
Activities of daily living task using virtual reality: Training og cognitive function through
virtual
supermarket
Research on information processing of virtual classroom According to social interaction types
with
eye-tracking technology
Research on cybersickness of virtual avatar motion capture application
Virtual embodiment and emotional effects
Development of virtual simulator sickness reduction technology using eye-tracking FoV
restrictor
Development of LED based Wide Field of View HMD System
Performance-Based Animation Using Costraints for Virtual Object Manipulation
Process Outcome Analysis of Human Field of Regard (FoR) Training for Patients with
Hemispatial-Neglect
Virtual Body-Ownership, Motion-Synchronization, and Body-Size Matching in Adults
A novel assessment of spatial learning and memory: Head mounted display-redial arm maze
(HMD-RAM)
Effects of Aging in Joint Attention Virtual Classroombr>
Assessment of the Attention Performance Test based on Virtual Reality : A Comparison with the
Traditional Continuous Performance Test
An eye-tracking based gaze-contingent paradigm method for emotional recognition research
Research on eye and head tracking FoV restrictor to reduce virtual simulator sickness
Comparison of spatial learning and memory strategies using HMD-RAM
Comparison Research between Human-Robot Interaction and Human-Human Interaction: focusing on
Joint
Attention
A Comparative Research on the Eye-tracking Method and Gaze-contigent Paradigm Method for
Emotional
Recognition
Research on interaction methods and types for human-robot interaction
Comparison of ADHD Children and Healthy Control using Joint Attention Virtual Classroom
Research on Arousal and Valence using Smartphone-based Exposure System
Human field of regard, field of view, and attention bias
Brief Report: Joint Attention and Information Processing in Children with Higher Functioning
Autism
Spectrum Disorders
Effects of Joint Attention Virtual Classroom
Effects of Virtual Avatar and Humanoid Robot for Social Information Processing
Comparing Initiating and Responding Joint Attention as a Social Learning Mechanism: A Study Using
Human-Avatar Head/Hand Interaction
Development of a Smartphone based Photo-realistic Virtual Reality Exposure theraphy System
Development and prelinary validation of virtual reality-radial arm maze (VR-RAM) program
Development of Joint Attention Virtual Classroom
Is Interaction with Virtual Avatar Same with Human-Human Interaction?: A Preliminary Study
According
to Interaction Partners
A Virtual Joy-Stick Paradigm for the Study of Emotional Responses and Social Motivation in
Children
with ASD
Field of Regard Measurements using 3D Virtual Environment in adult
Human-Avatar Interaction and Recognition Memory according to Interaction Types and Methods
Virtual Reality (VR) paradigm for measuring Field of Regard (FOR) and Field of View (FOV)
Effects of Virtual Environment Technologies on Emotional Responses
Research on Joint Attention Pardigm using Head-Mounted Display (HMD) and Head-Tracker (HT)
Joint Attention, Social Cognition, and Recognition Memory from Healthy Control to Autism Spectrum
Disorder
Social Attention in a Virtual Public Specking Task in Higher Function Children with Autism
Development and validation of a computer-based measure of symmetry and arranging behavior in
obsessive-compulsive disorder: A preliminary study
Atypical Head Movements in Virtual Public Speaking Task by Children with Autism, Entertainment
Software and Cognitive Neurotherapeutics Society